starsector transfer all items. - Updated for Starsector 0. starsector transfer all items

 
- Updated for Starsector 0starsector transfer all items  Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world

Using frigates to capture those before the. CoqueiroLendario. Courier Ports seem very fixed to me to the point I didn't realize they were even broken. Features: Mod installation from archives and existing mod folders. 9. Logged xenoargh. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. Find a USB stick that is big enough to fit the entire install folder. Make sure this mod is enabled. Trade is a means of exchanging goods between planets and stations, with intermediary participants sometimes (but not always) collecting a profit from the process. so i got the new 0. combat endurance on the autoship officer for 15%. Just a little heads up to mention some general naughtiness somewhat related to the last post above. Reverted ship changes. [deleted] • 3 yr. Re: [0. ago. Depending on the type of mods yes and no. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. a small guide to adding items in savegames. Atlas does. Elevate your Starsector gameplay with the [0. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. 2. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Step 1: buy a lot of shit on black market and fly away Step 2: find a colony in need, sell the shit on black market for a 1-2mil profit and fly away. Avoid mods for a first playthrough. If you're smart, make a backup of this folder before editing. Credits and distribution permission. 7. When I design ship loadouts I rather have access to everything for the design. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. The second (and one I would recommend) way would be to use the console-command mod to just add whatever blueprints, items, cash, ships, whatever you want to the newly started game. Selling banged up ships you find floating away from NPC fights is currently not profitable as D mod ships are massively low price, less than the value of the supplies needed to acquire them. under602known. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. 95a] Transfer All Items v1. I'm not sure if you can transfer the planet through purchasing governorship - my instinct is no because it'll still technically be under that faction so you. Drag and drop the folder from the “saves” folder in the starsector folder. j Superweapons Arsenal 2. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. If you're good on money then you won't be having supply issues. Overhauls. All three are incredibly strong. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. It much faster than CTRL + Click the entire fleet cargo. This guide is not here to dictate what you think is most useful for your playstyle. 95 and doesn’t have Nexerelin, it will not work. Starsector > Suggestions > Hold and drag item transfer. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time. Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. Once done, go to the target. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. You might need to input your CD key again. (This method works on any launcher; it will automatically open the. The main purpose for this guide is to give newer. 91, or had, say, Nexerelin, and your laptop is version 0. Titan AE. Anyone know. That's it. Making money in this game is very possible, but not effortless. 95a] Remnant Command Transfer. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. xml" using Notepad++. ago. Go to the config file, likely similar to C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Make a "Starsector Saves" (or whatever) folder in. In starsector, there is no equipment, and there is no crew per say. 1. you put the. Most of Starsector’s core classes (the non-API stuff) is obfuscated, probably for that. 4. Players can participate in trade to earn credits, and making a profit from trade will generate experience as well. Afterwards when you get back to the station you repair them all for free. If that's not the ID you can check via mod> data> ship/ hull> shipdata. 14, for Starsector 0. Build a heavy industry, add on a pristine nanoforge. just add it after the rest of your items, now however! you need to change 2 things in these here lines befor saving or youll just get errors making your save useless! the line <CIStack z="119592" needs to. Acquiring special items can be difficult as they. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. 95a] Transfer All Items v1. Spoiler. If you want to DIY access to this mod it is pretty easy. System requirements: OS: Windows, Mac (OS X 10. So each month you get the full 100% of whatever is found instead of the ruins decreasing in value over time. What extent is that, and is there some strategy. Combat freighters are pretty useful early game as well (like the mule). 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. With over 800 million mods downloaded every month and over 11 million active monthly. Copy the files over. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. you could be spending 100 supplies on battles when you only need 20 or 30. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Starsector has no "right" or "wrong" playstyle, only your own style. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. Alternate download links (please try the above first): Windows Mac Linux. Hold Shift, and then hold LMB over the item. Put it in the old computer. SikeSky • 2 yr. 64%. not necessarily a bad thing at all since replayability in a game is very important and (like kenshi) i have gotten more. 05. Low hazard rating = lower upkeep + faster growth. ticktockbent • 1 yr. There should be a penalty/event for ejecting crew. 7 or higher), or Linux. Installed in population. I personally would right click on the mods folder, make a shortcut, and put the shortcut on your desktop or somewhere easy to find. Items you can give yourself via the console command mod. It is formatted in Starsector's somewhat loose JSON schema. 9. 13. Go to starsector r/starsector. 6. It used to be called Starfarer. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes. If you have 700 drugs you can still be caught for having 100 drugs. Removed extra crew bonus. Up to preference, I like it more than the current skill system. Also consider Better Tech-Mining (By Yunru). Here are some possibilities: Salvaging derelict domain probes or facilities. one that allows custom searches through editing a CSV file. I've seen in a couple SS videos where the player was able to just "Shift-Click" all of his inventory to move in one single batch, just like in windows explorer. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. Open the 'vmparams' file and change the allocated memory accordingly. 9. This also includes the ability to install multiple mods at once. If you must raid neutral factions, turn off your transponder before entering a system and avoid detection before raiding your target. You have to change it from false to true. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 95a] Transfer All Items v1. Basically your NPC patrol fleets make. Shielded Holds for all 1. It takes a bit of time to set up since you really want 5 D-mods on everyone, but once you get there it is shockingly effective - to the point where I am actually not deploying my flagship in most fights and instead just watch and direct. How to use: 1. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Every mod will need a Mod_Info. WimRorld exorcises daemons as a hobby • 1 yr. Presumably, you can find enough room for one person and a little. Copied the folder to /mods copied transfer_all_items_settings. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. 51K subscribers in the starsector community. The first method is looking through the hull csv files manually, but that is. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. ) Find the planet that you want to edit. Just a list of all the bar missions (and my ratings) you can find. Do check if you have enough space, especially. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". Royal Executive Access Keycard. r/starsector. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Mods that add in a solar system with a new faction maybe depends on the mod. Minor update, but there's a chance for you to get a free activation code. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. 50 per month. Continue Reading [Starsector Mods][0. Profit. If you bring a smaller fleet, its not just easier on the logistics side, its also easier to run away from enemies. also oftentimes mod updates break saves and i have to start a new run. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. Militarized subsystems: massively decreases detection and increases burn speed <— get this. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. So, if I have the skill Neural Link and assign the hullmod to every ship, even if I can only swap between 2 ships, do they all benefit from my skills? Because this would enable me to spend 0 money on officers, and have 12 officer skills affecting all of them, at the cost of a pretty combat specialised player build and a bunch of OP or built in modsStandard Access Keycard. 1a RC6 - Slightly buffed TIM's minefield upgrade, also made it less likely to mine yourself - Cabal cannot take ships that can't be scuttled (such as Ziggurat) or those that have unremovable captains (such as integrated AI cores) - Cabal cannot take mission items (such as Janus Device) Version 1. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. 95a] Transfer All Items v1. 99. IIRC It's called altclicktransfer or something. Techmining is the motley art of recovering valuable artifacts from Domain ruins. 2. 43. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. What you WILL deal with is rebellion and recent unrest, though if you supply the colony's administration with supplies, weapons, and marines, the government will win. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. Check how much fuel and supplies you need for the journey, calculate the costs (Usually 25*1. csv file. Features. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. Having played only a couple hours, it's a much less tactical approach and much more focused on mechanical skill, which for me is quite tiring. 96a-RC10, May 20, 2023. Download (0. Pirates in starsector imo don't behave like pirates should. All of the controls that aren't immediately intuitive have a description so if you can't find a command or don't know what a button does, you can check it out in the Controller Settings menu. Currently we have 3 installable items: Nano forges, Syncrotron Cores, and AI cores. In-game description Tech-Mining is an industry. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. A very harry potter birthday cake topperĪuthor Topic: Starsector 0. json. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. 95a] Transfer All Items v1. I don't remember if Atlas can get enough points to install both ADF and efficiency overhaul, probably has to use militarized subsystems instead. one that allows custom searches through editing a CSV file. I also changed the player level cap to 40 so all the skills are tecnically available, but by the time you hit around level 30, the xp per level gets so high you kinda forget there are 10 more levels. You just changed it from a hidden Hullmod to one you know from the start. on Today at 04:26:09 PM Modding Resources. Guide att Reddit Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. 3. It was 4-6 turns of ground combat. Just a small thing to make transferring tons of different weapon types easier. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. I found it, look here. Elevate your Starsector gameplay with the [0. It happens to me too, and it's Indeed super annoying. Then you can just hold alt and move your mouse over items to automatically move them. Simply point it at your install directory, and it will pull up a. While the commands themselves aren't case sensitive, arguments are. A second Click will buy/sell the stack regardless of cargo capacity. ago. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Demonstration: Spoiler: click to expand Compatibility: It should work with any other mod and does not require a new game. 2 stellar Networks 2. r/starsector • Why cant Colony Items be produced anymore (Lore-wise). Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Step 2: You need the ID of each unique ship in the. Find the word TRUE. Someone will probably correct me below, so check their comment too. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Rzabat • 2 yr. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. You could use the console mod to give yourself XP to get back to your same level. Originally posted by Avari3l: I totally agree with you on Starsector's combat system being extraordinary motivating and diverse. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 1a is now out! This is a . This is advice from an older gamer (36). 95. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. . It also includes endgame. The most valuable of them all, you could practically buy a flotilla of Auroran warships and still have enough credits for other supplementary needs. 13. e. 4 Terraforming and station construction 8. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. Once in the game, you can summon the console with control+backspace and enter your commands. ago. 89%. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. Mods that add new weapons and the likes yes. 14. You also get 3 special. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A: Astral, Onslaught, Player controlled Conquest All three are awesome strike ships with huge alpha strike potential at any time. No. Thanks, you helped me figure out the setmarketowner command. You might need to input your CD key again. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 0 = Renamed the tags for all files from sv_ to stardust_ (this will break saves!) Art pass on all of the Frigates Some minor balance tweaks v02. Join. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). 8. Alliances offer mutual assistance in times of war. if instead you open the extracted folder and find a second folder that contains the aforementioned files delete folders until you have only the inner most folder (starsector won’t recognize it as a mod otherwise) launch starsector On the launch window click on mods, then initialize/select all, save. 10. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Mods that cause major changes like nex no not likely. officers could be "installed" in the patrol hq or orbital station similar to AI cores and items. The chance of getting caught (even without shielded cargo holds) depends on how many legal goods you can hide your space drugs among. ago. The BattleTech strategy game that came out a few years ago captures a lot of the spirit of MechWarrior 2. It used to be called Starfarer. It. Honestly I was expecting more from Star Valor. 6. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. Do the main menu Tutorials. )>Starsector>starsector-core>data>config>settings. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. cores, and approximately 8 hours scavenging parts and domain era artifacts to complete) Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. Autofit is pretty solid when you don't know yourself how to load ships out. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Onslaught is also great because of the Burn drive. Only two cryosleepers can be found per sector. The more commonly balance tweaked information is in the ship_data. Weird Behavior In Clamshell Mode. Caution is advised as these kinds of games can be very detrimental to your time management. json and change the setting "altMouseMoveToMassTransfer" to true. Step 3. I AM looking for an option that allows to slide your cursor and transfer loot. Instead, the mod simply warns you when you haven't saved in a while. csv while the less commonly edited information is in the . Mod_Info. Shift+clicking a stack of items sells/transfers it. 96a] Console Commands v2023. You take the role of a space captain seeking fortune and glory however you choose. You can Ctrl + Click LMB to buy up to or sell down to your cargo capacity. Spoiler. . 5b (released 2020-08-28) Common RadarDownload version 2. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. So a full credit is at least $40, but very likely more. Go to \Starsector\starsector-core\data\config\settings. I made this type of code due to lack of API resources. v0. So when you go and grab a ship you should press f and go into the fleet screen and stop all repairs in the top left. no main factions have set ships they use. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. With this mod, you can invest story points to stop the depletion of tech mining over time. json. You can’t make trading very profitable paying tariffs, black market is the way. My current save has. These are meant for broader use within the. install directory (C: drive, etc. Left trackpad is a radial menu that lets you quickly select 1-9 for ship abilities and dialogue options. Hover your cursor the item with you cursor while holding down Alt key will instantly transfer over the entire stack of item. What I'm thinking of is adding more items along the lines of the Nano forge with corrupted and pristine variants that can be installed in more industries to boost production or alter the way it works. Vanilla adjacent stuff: Quality captains skill rework. The Red Planet - Unique colony building blueprint if you defeat the defensive fleet. Its an amazing system regardless, you can make it work even if you re. 2. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. SPOILER. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. 95a. If you want op, unbalanced and bloody fun, tahlan adds a faction with some ships that lots of people absolutely despise. Can we get a list of all the unique stuff you can find going? So far I have found the following -. This is because production is logarithmic, i. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 0 Mod, the choice for serious players seeking advanced features and customization options. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Hey all, been playing for a few years and just found some settings that have really improved my playing experience in the settings file. 1. You can use the command console mod to modify a planet to have those specific conditions. (Clipped from the mod page) If you use the Domain Registry ID found in the Character Skills screen to generate your new star system, it will be identical. 96a: - Support for Unknown Skies planet type change projects. Adding items is easy, just do the same as for editing supplies. Pressing Up, makes the menu goes a bit hayware. 73%. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. While there's no "deposit all" button 'ere, Just 2 ways you can transfer bulk load of items fast. You can hold + Hold Down LMB to get a slider and select how much of a given good you want to buy or sell. Basically as title says, do I completely disable my commander when I take over? I have no combat skills on my person since I am mainly a colony…There are 2 layers of colony defense: fleets and planetary defense. The latter option may be the long death of forced labor, but a death sentence all the same. 5 (mirror)View source code and progressSupports Version CheckerThis mod requires LazyLib to function!Trying to calculate direction using vanilla's system of icons around. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. Shift click and hold, drag left and right. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. There probably is, I just don't know of one. e. You'll know a blueprint has been added to their fleets. And the planet name is bob. It only transfers items between the fleet and the market or storage. Just wanted to share this horrid thing with someone. 95a] Transfer All Items v1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. 95a] Transfer All Items v1. a small guide to Editing items in savegames. json file. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). For backgroundinfo, im a very new player. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. 4 Tahlan Shipworls 0. Choose your faction (or establish your own) and dominate the Sector! Baldur's Gate 3 in a 3rd Person view, with Controller. I'll second that DIY and Better Tech-Mining are good mods.